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Apply Camera Feed to DenseSpatialMap
0
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asked
Apr 7, 2020
by
alexandros
(
120
points)
edited
Apr 7, 2020
by
alexandros
Hello, is it possible to use the camera image as texture instead of the default in the DenseSpatialMapMesh.shader?
Any guidelines on where should I start?
Thank you in advance
easyar
unity3d
camera
dense
spatialmap
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1 Answer
0
votes
answered
Apr 9, 2020
by
propolys
(
1,160
points)
what do you mean by camera image as a texture? you don't want the mesh to appear?
commented
Apr 9, 2020
by
alexandros
(
120
points)
The mesh will appear but its texture will be the camera projection. So when you export the dense spatial map as an obj, gltf you will have a textured reconstruction of a space.
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