Apply Camera Feed to DenseSpatialMap

0 votes
asked Apr 7, 2020 by alexandros (120 points)
edited Apr 7, 2020 by alexandros
Hello, is it possible to use the camera image as texture instead of the default in the DenseSpatialMapMesh.shader?
Any guidelines on where should I start?

Thank you in advance

1 Answer

0 votes
answered Apr 9, 2020 by propolys (1,160 points)
what do you mean by camera image as a texture? you don't want the mesh to appear?
commented Apr 9, 2020 by alexandros (120 points)
The mesh will appear but its texture will be the camera projection. So when you export the dense spatial map as an obj, gltf you will have a textured reconstruction of a space.
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