Apply Camera Feed to DenseSpatialMap

0 votes
asked Apr 7 by alexandros (120 points)
edited Apr 7 by alexandros
Hello, is it possible to use the camera image as texture instead of the default in the DenseSpatialMapMesh.shader?
Any guidelines on where should I start?

Thank you in advance

1 Answer

0 votes
answered Apr 9 by propolys (1,160 points)
what do you mean by camera image as a texture? you don't want the mesh to appear?
commented Apr 9 by alexandros (120 points)
The mesh will appear but its texture will be the camera projection. So when you export the dense spatial map as an obj, gltf you will have a textured reconstruction of a space.
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