Version 4.6.4 is released, changes are listed below, (4.7 will come with a bunch of new head mounted devices and glasses support in the future and is already available for EasyAR Mega users.)
+ add support for Render Graph of Unity 6 (URP 17+)
+ add support for XROrigin in AR Foundation 5/6
* fix mesh tearing when using dense spatial map
* fix error log in generated collision mesh when using dense spatial map
There is a known issue when using URP which has not been fixed by Unity till our release (
https://discussions.unity.com/t/glitches-on-ios-with-ar-camera-image-rendering-urp-17-render-graph/1548048 ). You will observe visual glitches and artifacts on some iOS/Mac devices when you retrieve camera texture from EasyAR to use it in your application. This has been reported to Unity in the above link and tracked in their internal issue tracker. Please follow the Unity announcements in their issue tracker (
https://issuetracker.unity3d.com/issues/ios-visual-artifacts-are-visible-when-the-cameras-feed-is-rendered-to-a-texture ) or future Unity release notes for further update.
Quick update: 4.6.5 is released, to workaround a (possible) Unity 6 URP 17 render graph bug, which will make the rendering unpredictable on Windows DX11 (not on any other platforms).