EasyAR 3.0 Unity Lightweight Render Pipeline

+7 votes
asked Jul 11, 2019 by spaceagent (1,290 points)
Is EasyAR 3.0 compatible with Unity LWRP or will it be compatible in a future update?

1 Answer

+2 votes
answered Jul 11, 2019 by zhnagjian (11,130 points)
The lightweight rendering pipeline is not supported now, and support may be considered later.
commented Jul 11, 2019 by spaceagent (1,290 points)
Is it possible to access the camera texture from code? In EasyAR 2.3 it was possible to grab the texture from the RealityPlane.
commented Feb 13, 2020 by 3darartist (110 points)
Any update ?
commented May 13, 2020 by peasoup (100 points)
Hey zhnagjian! love your SDK!
I too was trying out the Universal Render Pipeline (URP) in Unity, because i wanted to make my own shaders with Shader Graph.

I see you write that it may be considered later.
Any news if Sence is going to be compatible with Universal Render Pipeline?
commented May 25, 2020 by juani1 (1,010 points)
I'm also trying to use easyAR with HDRP or URP, please add support, we are missing out a lot of cool stuff to make.
commented Aug 21, 2020 by juvelez (910 points)
Could you point us on the right direction to implement by our own what its needed to make EasyAR works with URP/LWRP/HDRP?, in the documentation you indicate that we must implement the Camera Render, which would be the right process to go a head with our own implementation?
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