Is there a way to prepare target databases to load them faster

0 votes
asked Feb 8 by cyliax (160 points)
edited Feb 8 by cyliax
Hi, we would like to switch to your AR solution coming from the biggest player, but there are still some questions. First of all, is it possible to prepare targets instead of loading them in Unity 2018 on the fly? I mean, its good, that its possible to load them on the fly without blocking the scene but if you have more than 50 targets it becomes slow on lowend devices in comparison our former SDK which works with prepared target databases.

1 Answer

0 votes
answered 4 days ago by zhnagjian (2,700 points)
Hello,

Do you mean dynamic loading in unity2018, If the number of image targes is too large, will it be slow?
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