Is there a way to prepare target databases to load them faster

+1 vote
asked Feb 8, 2019 by cyliax (300 points)
edited Feb 8, 2019 by cyliax
Hi, we would like to switch to your AR solution coming from the biggest player, but there are still some questions. First of all, is it possible to prepare targets instead of loading them in Unity 2018 on the fly? I mean, its good, that its possible to load them on the fly without blocking the scene but if you have more than 50 targets it becomes slow on lowend devices in comparison our former SDK which works with prepared target databases.

1 Answer

0 votes
answered Feb 12, 2019 by zhnagjian (11,130 points)

Do you mean dynamic loading in unity2018, If the number of image targes is too large, will it be slow?
commented Feb 18, 2019 by cyliax (300 points)
Thank you for your answer. I mean, at the moment all the image targets are analyzed and prepared for detection during the runtime of the app. If you are using around 100 targets this initialization takes a while on slower devices. If I compare that to Vuforias approach building up target optimized databases before runtime, this is much faster. But I like the way that it is possible to detect new targets without an prepared database before. But is there an option to use prepared databases instead off instant runtime data?
commented Mar 18, 2020 by intellify (260 points)
edited Mar 18, 2020 by intellify
did you get any solution? I have the same issue with 20 markers, some time crashed app
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