Is there a way to prepare target databases to load them faster

0 votes
asked Feb 8 by cyliax (200 points)
edited Feb 8 by cyliax
Hi, we would like to switch to your AR solution coming from the biggest player, but there are still some questions. First of all, is it possible to prepare targets instead of loading them in Unity 2018 on the fly? I mean, its good, that its possible to load them on the fly without blocking the scene but if you have more than 50 targets it becomes slow on lowend devices in comparison our former SDK which works with prepared target databases.

1 Answer

0 votes
answered Feb 12 by zhnagjian (5,080 points)

Do you mean dynamic loading in unity2018, If the number of image targes is too large, will it be slow?
commented Feb 18 by cyliax (200 points)
Thank you for your answer. I mean, at the moment all the image targets are analyzed and prepared for detection during the runtime of the app. If you are using around 100 targets this initialization takes a while on slower devices. If I compare that to Vuforias approach building up target optimized databases before runtime, this is much faster. But I like the way that it is possible to detect new targets without an prepared database before. But is there an option to use prepared databases instead off instant runtime data?
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