(Unity) Camera stopped when menu is opened

0 votes
asked Dec 12, 2017 by aristojoyce (120 points)
In my project, a model will be shown alongside with a menu (made with canvas) when an image is detected.

The menu is closed initially. A button is used to open and close it.

Everything works fine, except whenever the menu is opened, the camera feed froze, like it captured a photo at the background, while the model can still move around with the iPad movement, but if I close the menu, the camera feed work again.

I have no idea what is causing this and no error is logged in the console. It is really frustrating.

I'm using Unity 5.3.8, EasyAR 2.1 and Xcode 8.

1 Answer

0 votes
answered Dec 13, 2017 by albert52 (31,850 points)


I doubt the camera of your canvas is in conflict with the EasyAR camera。

commented Dec 13, 2017 by aristojoyce (120 points)
Thanks for your reply. It seems there is a conflict with EasyAR and UI-Scroll Rect. Is there a way to solve the conflict? Or how can I report the issue to EasyAR?
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