Hi,
For example:
public class EasyImageTargetBehaviour : ImageTargetBehaviour
{
protected override void Awake()
{
base.Awake();
TargetFound += OnTargetFound;
TargetLost += OnTargetLost;
TargetLoad += OnTargetLoad;
TargetUnload += OnTargetUnload;
}
void OnTargetFound(TargetAbstractBehaviour behaviour)
{
Debug.Log("Found: " + Target.Id);
button.gameObject.setActive(true);
}
void OnTargetLost(TargetAbstractBehaviour behaviour)
{
Debug.Log("Lost: " + Target.Id);
button.gameObject.setActive(false);
}
void OnTargetLoad(ImageTargetBaseBehaviour behaviour, ImageTrackerBaseBehaviour tracker, bool status)
{
Debug.Log("Load target (" + status + "): " + Target.Id + " (" + Target.Name + ") " + " -> " + tracker);
}
void OnTargetUnload(ImageTargetBaseBehaviour behaviour, ImageTrackerBaseBehaviour tracker, bool status)
{
Debug.Log("Unload target (" + status + "): " + Target.Id + " (" + Target.Name + ") " + " -> " + tracker);
}
}