I've searched the net and seen countless questions about EasyAr/WebGL builds failing with the dlopen/Emscripten error, yet I can find no definitive answer. Even on this EasyAR forum a couple of questions are asked and no definite answer given. My app works well with EasyAR 3 running on the Unity editor but I can't get past the dlopen error, can I ask firstly, is Easy AR actually possible on a WebGL app?
And secondly, if it is then could we have a how-to guide to make this work. The suggestions so far either suggest to dabble with Emscripten or create a Unity camera with Open GL ES 2 or 3, I'm dizzy from all the suggestions.
Can it be done?