I've just create a new pro license key for iOS .. .an additionnal key because, an android was existing yet .. and all it's ok for the android's build, even on Google Play.
But for iOS ... not !
Of course I've put the new gererated key in the ios build, push all via xcode to apple store, put it in test Flight application.... i've check 2/3 times the bundle names in Unity/Xcode/Apple Store .. they are good !
Each time i open the ios application i've got an "unvalid key" error .... what's happen ?? ... i'm so frustrated , my client is waiting for me.
Note that i've also test the build in amy local ipad, and it's still the same error !
Does someone has encoutered the same issue ?
Do i need to wait 24/48h untill this new key is actvated by easAR'services ?
****EDIT : it's seems to be ok for the "key error"on a local iPad ... but now imageTarget are recognized => Ok
But the augmentation move when i move the camera ! How can i fix that ? I precise that it's working well with the same code on the android version.
Perhabs because i need not to embed the arkit framework in xcode to be able to test on local ipad ?