Multi-Target works while I test the app in the unity editor but it doesn't in the android apk...why?

0 votes
asked Jun 5 by hugoperez96 (170 points)
edited Jun 5 by hugoperez96

I'm making an AR app that scans some QR Codes and displays models depending on what code is it.

When I use the Unity Editor, the code works perfectly:

enter image description here

I have 3 QR codes and it's displaying the correct models.

But, when I build the APK and use it in my phone...

enter image description here

Only 1 model appears, and when I focus the camera on another qr that is not the middle one, it never loads.

Why is it happening?

If this helps, when making the app I had to make a scene as a "title screen" otherwise it wouldn't work on the editor .

I'm using Easy AR 3.0, in the ImageTracker Behaviour I have the option "prefer quality" and 5 as the number of simultaneous targets

EDIT: When I put a prefab under the imagetarget, said prefab shows when using the android apk. So, the problem is with the web request

1 Answer

0 votes
answered Jun 20 by mauropacella (140 points)
I having the same issue, any ideas?
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