Multi-Target works while I test the app in the unity editor but it doesn't in the android apk...why?

+1 vote
asked Jun 5, 2020 by hugoperez96 (180 points)
edited Jun 5, 2020 by hugoperez96

I'm making an AR app that scans some QR Codes and displays models depending on what code is it.

When I use the Unity Editor, the code works perfectly:

enter image description here

I have 3 QR codes and it's displaying the correct models.

But, when I build the APK and use it in my phone...

enter image description here

Only 1 model appears, and when I focus the camera on another qr that is not the middle one, it never loads.

Why is it happening?

If this helps, when making the app I had to make a scene as a "title screen" otherwise it wouldn't work on the editor .

I'm using Easy AR 3.0, in the ImageTracker Behaviour I have the option "prefer quality" and 5 as the number of simultaneous targets

EDIT: When I put a prefab under the imagetarget, said prefab shows when using the android apk. So, the problem is with the web request

1 Answer

0 votes
answered Jun 20, 2020 by mauropacella (140 points)
I having the same issue, any ideas?
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