closed How to make HelloAR_TargetOnFly work?

0 votes
asked Jul 11, 2019 by renaud (340 points)
closed Jul 11, 2019 by renaud
Hi, I'm testing EasyAR 3.0. I've downloaded the Unity version. Up to now, I'm struggling to test every sample scenes. So far, the only I managed to run with success was the ImageTarget. Regarding TargetOnFly, I haven't been able to find how to define the new target. I think you should take a picture of the screen and then show the camera this image but nothing happens. Has anyone managed to make it work?

At the present time, I'm just running the application on PC in the Unity Editor...
closed with the note: Answered

1 Answer

0 votes
answered Jul 11, 2019 by rlmidiaalvs (2,440 points)


Yes! There are two buttons underneath in on screen, almost imperceptible. See the images.

commented Jul 11, 2019 by renaud (340 points)
Excellent! It works now. As I wasn't using a maximised view, the boxes were not visible. Thanks a lot!
Welcome to EasyAR SDK Q&A, where you can ask questions and receive answers from other members of the community.