This might be a silly question so I apologize in advance.
Current Approach (Working just fine):
I am using EasyAR SDK 2.1.0 for Unity. I have done several projects that focus on basic image recognition where I used the following approach when defining an Image Target:
- Create StreamingAssets folder
- Create targets.json file
- Copy target to StreamingAssets folder
- Define the targets in the targets.json file
- Set the Storage option to Assets
- Set the Path and Name option as per the User docs
Question:
- What steps should I follow if I want to have the storage option of my Image Target to be App (like what I mentioned in the Current Approach section)?
- What steps should I follow if I want to have the storage option of my Image Target to be Absolute (like what I mentioned in the Current Approach section)?