Android não reconhece a imagem

+1 vote
asked Dec 22, 2018 by pedrinhocsa (360 points)
I can make the program run normally in unity using the webcam without errors, recognizes everything. But when I export to android it does not recognize the images that are associated with the objects, I already checked the settings and the camera and the storage are released to the app.

3 Answers

0 votes
answered Dec 23, 2018 by zhnagjian (11,130 points)

Are you running the official website sample? What phone and system are you using?
commented Jan 1, 2019 by pedrinhocsa (360 points)
Hello, I am using Unity 2018.2.30 and the cell phone is a quad plus quadcore bike with 1 GB of RAM, I can run an old app that I made in a version of easyAr and it runs normally on my smartphone. I can also use vuforia normally.
commented Jan 1, 2019 by pedrinhocsa (360 points)
I'm importing the easyar and then creating a project. not using any example! does it work with the example?
0 votes
answered Dec 31, 2018 by tmartinez88 (270 points)
I'm having a similar problem. Are you using split binary in the player settings?
0 votes
answered Jan 5, 2019 by juani1 (1,010 points)
I'm having the same problem. I've used easyar before and it was working perfectly. But I've been having this same problem recently.

Tested on android 8 and android 6 phone, both dont work
commented Jan 5, 2019 by juani1 (1,010 points)
Using a script to show the debug.log on the UI, now I know that when its running on android it cant find the image target file. On PC runs perfectly
commented Jan 5, 2019 by juani1 (1,010 points)
finally figured out, the problem seems to be with .jpg files, .png works perfectly
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