How to render different augmented reality object for different image targets

0 votes
asked Jul 20, 2017 by crepka (160 points)
I have two image targets that are supposed to render different augmented reality objects on recognition. They both currently work in the Unity Editor, but when I export the application to Android, only one image target renders an augmented reality object (a button), while the other does nothing.

Is this possible with SDK 1.3.1? Or will I be required to purchase 2.0?

Any thoughts?


1 Answer

0 votes
answered Jul 20, 2017 by crepka (160 points)
I'm not sure if 1.3.1 SDK has a solution, but I upgraded to the free version of 2.0 and it now works smoothly. It's probably best that I updated to 2.0 anyways, so I suppose this problem can be considered solved.
commented Jul 20, 2017 by kenn (18,750 points)
1.3.1 should also work. But anyway, update to 2.0 is better, there are many bugs fixed.
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