I'm using unity 2018.1.5 and the HelloAR example with a custom picture.
It works fine on editor, on builted android, but on iphone i got a blackscreen.
2018-11-30 18:32:03.967579+0100 helloar[266:5636] [DYMTLInitPlatform] platform initialization successful
2018-11-30 18:32:04.000360+0100 helloar[266:5458] Built from '2018.1/release' branch, Version '2018.1.5f1 (732dbf75922d)', Build type 'Release', Scripting Backend 'il2cpp'
2018-11-30 18:32:04.002093+0100 helloar[266:5458] -> registered mono modules 0x101f4fa40
-> applicationDidFinishLaunching()
2018-11-30 18:32:04.177663+0100 helloar[266:5458] Metal GPU Frame Capture Enabled
2018-11-30 18:32:04.180832+0100 helloar[266:5458] Metal API Validation Disabled
2018-11-30 18:32:04.273634+0100 helloar[266:5458] [Warning] Trying to set delaysTouchesBegan to NO on a system gate gesture recognizer - this is unsupported and will have undesired side effects
-> applicationDidBecomeActive()
Renderer: Apple A10 GPU
Vendor: Apple Inc.
Version: OpenGL ES 2.0 Metal - 58.4
GLES: 2
GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_r
ead_format GL_IMG_texture_compression_pvrtc
OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle -2081380704
Initialize engine version: 2018.1.5f1 (732dbf75922d)
UnloadTime: 1.692083 ms
Require Initialize!
EasyAR.Engine:get_Instance()
EasyAR.ImageTarget:.ctor()
EasyAR.ImageTargetBaseBehaviour:Init()
EasyAR.ImageTargetBaseBehaviour:Start()
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Failed to load target on start
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Failed to load target on start
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
Failed to load target on start
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
-> applicationWillResignActive()
-> applicationDidEnterBackground()