The actual concept is that the webcamera/smartphone camera 's input is projected on a plane, in unity, and the easyAR camera prefab is "shooting" at it and use it as the latest (the most far away) object, so it works like a background video.
When the image target is recognised in this feedback video, the augmentation appears in front of it. at the relevant position we set it.
Is there anyway to get the coordinates (x,y) of the recognized image target either on the background plane, or on the final screen?
And since the video is live and not stable, image target keeps changing position in video, so it may be needed a callback method that returns these coordinates in every single frame.