I'm using image as a trigger to play video at the same place. It is fine for about 10-15 tries, but after that video stops playing. isRenderTextureAvailable() always returns false; if I ignore it and just try to render the video I just get a static image (well, that's too be expected). I can't play video even if I re-initialize the player or the renderer, but it is fine after I restart the app (for the same 10-15 tries).
I was able to reproduce it on both iPhone 5(ios 10) and iPhone 6+ (ios 11). Any help?