It seems like I have problem with GO instantiation order. I create GOs via scripting API on UnityPlayerActivity start. They should be rendered upon image targets only. And when the app starts I first see my 3D models on the screen and then input from camera is displayed and models disappear.
Is this a common issue? Everything works as expected, but this particular detail doesn't look nice whatsoever.. Might it be fixed somehow?
Thanks a lot in advance!