Is it possible to do Unity WebGL export with EasyAR?

0 votes
asked Sep 13, 2017 by object404 (120 points)
I tried using the demo files (and modifying them slightly), they work great exporting to Windows standalone exe & Android apk, but I get errors when I export to WebGL for browser use:

-------------------------------

n error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking") at jsStackTrace (ZombieDucky_WebGL.asm.framework.unityweb:2:27460)
stackTrace (ZombieDucky_WebGL.asm.framework.unityweb:2:27631)
abort (ZombieDucky_WebGL.asm.framework.unityweb:4:32226)
_dlopen (ZombieDucky_WebGL.asm.framework.unityweb:2:186516)
ITf (ZombieDucky_WebGL.asm.code.unityweb:24:1)
z1f (ZombieDucky_WebGL.asm.code.unityweb:24:1)
KKf (ZombieDucky_WebGL.asm.code.unityweb:24:1)
jYe (ZombieDucky_WebGL.asm.code.unityweb:14:1)
iYe (ZombieDucky_WebGL.asm.code.unityweb:14:1)
mYe (ZombieDucky_WebGL.asm.code.unityweb:14:1)
_Xe (ZombieDucky_WebGL.asm.code.unityweb:14:1)
ZXe (ZombieDucky_WebGL.asm.code.unityweb:14:1)
Jlm (ZombieDucky_WebGL.asm.code.unityweb:11:1)
Tlm (ZombieDucky_WebGL.asm.code.unityweb:11:1)
Slm (ZombieDucky_WebGL.asm.code.unityweb:11:1)
_6i (ZombieDucky_WebGL.asm.code.unityweb:7:1)
vym (ZombieDucky_WebGL.asm.code.unityweb:28:1)
invoke_iiiii (ZombieDucky_WebGL.asm.framework.unityweb:2:357198)
Pvf (ZombieDucky_WebGL.asm.code.unityweb:24:1)
Bxf (ZombieDucky_WebGL.asm.code.unityweb:24:1)
Jda (ZombieDucky_WebGL.asm.code.unityweb:9:1)
HEa (ZombieDucky_WebGL.asm.code.unityweb:12:1)
JRb (ZombieDucky_WebGL.asm.code.unityweb:10:1)
BRb (ZombieDucky_WebGL.asm.code.unityweb:10:1)
Osb (ZombieDucky_WebGL.asm.code.unityweb:13:1)
iRb (ZombieDucky_WebGL.asm.code.unityweb:10:1)
Tea (ZombieDucky_WebGL.asm.code.unityweb:9:1)
rJa (ZombieDucky_WebGL.asm.code.unityweb:12:1)
sFa (ZombieDucky_WebGL.asm.code.unityweb:12:1)
uFa (ZombieDucky_WebGL.asm.code.unityweb:12:1)
nFa (ZombieDucky_WebGL.asm.code.unityweb:12:1)
UDa (ZombieDucky_WebGL.asm.code.unityweb:12:1)
TDa (ZombieDucky_WebGL.asm.code.unityweb:12:1)
RDa (ZombieDucky_WebGL.asm.code.unityweb:12:1)
NDa (ZombieDucky_WebGL.asm.code.unityweb:12:1)
bsa (ZombieDucky_WebGL.asm.code.unityweb:9:1)
Pra (ZombieDucky_WebGL.asm.code.unityweb:9:1)
callMain (ZombieDucky_WebGL.asm.framework.unityweb:4:30591)
doRun (ZombieDucky_WebGL.asm.framework.unityweb:4:31294)
run (ZombieDucky_WebGL.asm.framework.unityweb:4:31480)
runCaller (ZombieDucky_WebGL.asm.framework.unityweb:4:30108)
removeRunDependency (ZombieDucky_WebGL.asm.framework.unityweb:2:34426)
processDataJob@file:///D:/Unity/ZombieDucky_WebGL/Build/UnityLoader.js:1:3549
schedule/i.callback@file:///D:/Unity/ZombieDucky_WebGL/Build/UnityLoader.js:1:15945

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

-------------------------------

uncaught exception: abort("To use dlopen, you need to use Emscripten's linking support, see https://github.com/kripken/emscripten/wiki/Linking") at jsStackTrace@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:2:27460
stackTrace@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:2:27631
abort@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:4:32226
_dlopen@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:2:186516
ITf@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:24:1
z1f@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:24:1
KKf@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:24:1
jYe@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:14:1
iYe@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:14:1
mYe@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:14:1
_Xe@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:14:1
ZXe@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:14:1
Jlm@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:11:1
Tlm@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:11:1
Slm@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:11:1
_6i@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:7:1
vym@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:28:1
invoke_iiiii@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:2:357198
Pvf@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:24:1
Bxf@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:24:1
Jda@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:9:1
HEa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:12:1
JRb@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:10:1
BRb@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:10:1
Osb@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:13:1
iRb@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:10:1
Tea@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:9:1
rJa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:12:1
sFa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:12:1
uFa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:12:1
nFa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:12:1
UDa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:12:1
TDa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:12:1
RDa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:12:1
NDa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:12:1
bsa@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:9:1
Pra@blob:null/35cb8297-c9f4-4f80-8f5a-4cbbb61067a3:9:1
callMain@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:4:30591
doRun@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:4:31294
run@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:4:31480
runCaller@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:4:30108
removeRunDependency@blob:null/9d5ecf7e-4284-4f2d-b0e7-381e01968b2e:2:34426
processDataJob@file:///D:/Unity/ZombieDucky_WebGL/Build/UnityLoader.js:1:3549
schedule/i.callback@file:///D:/Unity/ZombieDucky_WebGL/Build/UnityLoader.js:1:15945

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.  (unknown)

2 Answers

0 votes
answered Sep 13, 2017 by kenn (18,790 points)
EasyAR is a C++ SDK, and we provide Unity plugins for some platforms, not including Javascript.
commented Jul 16, 2018 by derzuomaia (1,190 points)
Are you planning to release any version compatible to WebGL?
commented Jul 16, 2018 by kenn (18,790 points)
Not yet for local tracking. Web(GL) support is much more than a Javascript binding.
If you need only the image detection feature, then you can use that in WebGL, because you can use web API of EasyAR CRS. We have some webGL demos for that. And we also have a few more features for that kind of usage like hand and body gesture detection. Send us an email (support@easyar.com) if you want to know more.
commented Jul 16, 2018 by derzuomaia (1,190 points)
@kenn. Ok, I have just sent you an e-mail.
commented Dec 4, 2018 by lucasideas (110 points)
Is WebGL compatibility (within Unity) on VisionStar road map?
0 votes
answered Mar 14, 2022 by kenn (18,790 points)

For those who come into this thread looking for Unity WebGL support, the answer is "YES and NO", if you are coming for "EasyAR" instead of "EasyAR Sense" or "EasyAR Sense Unity Plugin" or some other specific feature(s).

EasyAR has quite broad products from pure native SDKs and Unity plugins to cloud services. And there are quite a lot of different features in every product. You can always use cloud services in (Unity) Web(GL), but you have to use them like using any other cloud service you may see in the world.

We have also added some description/classification in the latest documents for the EasyAR Sense Unity Plugin: https://help.easyar.com/EasyAR%20Sense%20Unity%20Plugin/latest/GettingStarted/Platform-Requirements.html#webgl

Welcome to EasyAR SDK Q&A, where you can ask questions and receive answers from other members of the community.
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