How to use HelloARObjectTracking demo?

0 votes
asked Aug 15, 2017 by gweinfurther (120 points)
I have compiled the HelloARObjectTracking demo in Unity3D and have the app running on my Android phone. What am I supposed to aim it at?  I do not have a real object that matches the target.

Also, a terminology question: What is the difference between a target and a tracker?


2 Answers

0 votes
answered Aug 15, 2017 by albert52 (31,850 points)

EasyAR target is flexible, you can read more from EasyAR Target Configuration. A target represents one object that can be tracked by a tracker. For ImageTracker and ObjectTracker, the target can only be tracked after loading into a tracker. You can create many trackers in EasyAR, as many as you wish. When an target is loaded into a tracker, it will be tracked by that tracker and other trackers will not touch it. So when you load a target into a tracker, the load into another tracker will fail unless you unload it from the previous tracker first, one expection is that the Unity Behaviour interface will do the unload automatically.

commented Aug 16, 2017 by gweinfurther (120 points)
Again, how do I use to HelloARObjectTracking demo? I have no object to aim the camera at. How do I know that it is working?
0 votes
answered Sep 7, 2017 by kenn (18,750 points)
Look at the StreamingAssets, like the readme in the sample package says.

Print it out and fold it to form a box. That part is a very easy hand making.
Welcome to EasyAR SDK Q&A, where you can ask questions and receive answers from other members of the community.