How to use HelloARObjectTracking demo?

0 votes
asked Aug 15, 2017 by gweinfurther (120 points)
I have compiled the HelloARObjectTracking demo in Unity3D and have the app running on my Android phone. What am I supposed to aim it at?  I do not have a real object that matches the target.

Also, a terminology question: What is the difference between a target and a tracker?

Thanks!

2 Answers

0 votes
answered Aug 15, 2017 by albert52 (31,850 points)

EasyAR target is flexible, you can read more from EasyAR Target Configuration. A target represents one object that can be tracked by a tracker. For ImageTracker and ObjectTracker, the target can only be tracked after loading into a tracker. You can create many trackers in EasyAR, as many as you wish. When an target is loaded into a tracker, it will be tracked by that tracker and other trackers will not touch it. So when you load a target into a tracker, the load into another tracker will fail unless you unload it from the previous tracker first, one expection is that the Unity Behaviour interface will do the unload automatically.

https://www.easyar.com/doc/EasyAR%20SDK/Guides/EasyAR-Multi-Target.html

commented Aug 16, 2017 by gweinfurther (120 points)
Again, how do I use to HelloARObjectTracking demo? I have no object to aim the camera at. How do I know that it is working?
0 votes
answered Sep 7, 2017 by kenn (18,790 points)
Look at the StreamingAssets, like the readme in the sample package says.

Print it out and fold it to form a box. That part is a very easy hand making.
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