I've tried to set up an initial image target as depicted in the following tutorial:
I have, based on the tutorial, tried to set up an image target of my own with the primary following steps:
1. Created a Unity project, imported the EasyAR SDK into it, and added an EasyARStartup prefab with my license key attached.
2. Created a Streaming Assets folder under the main Assets folder in the Unity project.
3. Created a jpeg image names imgtarget.jpg, and placed it into the Streaming Assets folder.
4. Created an Imagetarget Prefab in my scene, and added "imgtarget.jpg" to the path field. Added "imgtarget" to the name field.
Based on my understanding of the tutorial, these steps should result in a usable image target with my custom image visible in the Unity editor. So far, the ImageTarget prefab remains completely transparent. Could someone please help me figure out why?