Low FPS after the ImageTarget is recognized on specific device

0 votes
asked Jun 27, 2018 by rekkuzan (360 points)
Hi !

I am using EasyAR for Android and iOS and tested on various devices.

The recognition works fine and stability is fine when ImageTarget is detailled.

This morning I tried with the Samsung Galaxy Tab A (2016) running on Android 7 : Recognition still fine, but FPS dropped a lot just by turning around the simple 3D model. (Others less powered devices are not dropping that much the FPS)

I'm having this issue only on this device, is there a workaround I can do ? Or just the camera profile is not right for EasyAR ?

Some of my settings regarding EasyAR:

-Mode : Prefer Performance

-Simultaneous Target : 1

- Camera FPS : 60

- Camera Size : 720x1280

Thank you a lot,

1 Answer

0 votes
answered Jun 27, 2018 by albert52 (31,850 points)
selected Jun 28, 2018 by rekkuzan
 
Best answer
First of all, thank you very much for your feedback. Do you have the same problem with the EasyAR Sample (HelloAR) on the device? This is helpful if you can provide a test for video.
commented Jun 28, 2018 by rekkuzan (360 points)
It seems that the problem was from my quality settings and absolutely not from EasyAR angel (Shadow parameters not set properly) Re-testing on the samples helped me to figure it out. Now solved. Thank you !
Welcome to EasyAR SDK Q&A, where you can ask questions and receive answers from other members of the community.
...