Implementation of TargetTracking and Surface Tracking (Unity)

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asked Mar 14 by legchilov (120 points)
edited Mar 17 by legchilov
Hi, we need to implement the following usage scenario: there is an ImageTarget located on the floor. It is necessary that the 3D object appears on the screen when the camera is pointed at it and is tied to the ImageTarget, and then it can be tracked even after the mark disappears from the camera's field of view (the 3D object must remain motionless relative to the mark). Using ImageTargetController + SurfaseTargetController has too low performance on Mi T9 (Android 10).

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