In unity, I need to create a scene to use an image as a reference point to trach that position in 3d real space (and keep that place)
I am using an old project, that is using version 4.x from 2020.
I am using the MotionTracking_ImageTarget as a reference but seems like the image is not placed in the real world but in a position in between the real world and the camera.
There is a way to let it work?
I cannot proceed with the project and buy the full license otherwise.