In Unity, to place an image at a specific real-world position using MotionTracking_ImageTarget, ensure that the image target's position is set correctly in the 3D world space, not relative to the camera. You may need to adjust the anchor or reference frame used by the image target to match the correct position in the world, ensuring it's not floating between the real world and camera. Make sure that the image target's parent object is properly set to avoid unwanted offsets.
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