I had a project based on EasyAR 3, which when tracking a target started an audio and when losing this target it stopped the audio. Considering that in EasyAR 3 the animation started from frame zero whenever it found the target, everything was synchronized.
But in EasyAR 4 this changed, that is, the animation has a kind of memory and it starts from the point where the target was lost. This is good, because it gives a better result in Augmented Reality, but it loses synchrony with the audio that starts from the beginning of the track.
Can anyone suggest me an approach to troubleshoot this problem?