I am trying to get my own object target working. The .obj and associated .mtl has been found but it fails to read the texture map file.
Warning: Read texture map file: file:///Hobgoblin\textured_0_2XigN7ed.jpg failed
easyar.EasyARController/<>c:<Initialize>b__28_0 (easyar.LogLevel,string) (at Library/PackageCache/com.easyar.sense@acfda8e1d4fe/Runtime/EasyARController.cs:92)
easyar.Detail:FunctorOfVoidFromLogLevelAndString_func (intptr,easyar.LogLevel,intptr,intptr&) (at Library/PackageCache/com.easyar.sense@acfda8e1d4fe/Runtime/Binding/csapi.cs:3067)
easyar.DelayedCallbackScheduler:runOne () (at Library/PackageCache/com.easyar.sense@acfda8e1d4fe/Runtime/Binding/csapi.cs:10499)
easyar.EasyARController:Update () (at Library/PackageCache/com.easyar.sense@acfda8e1d4fe/Runtime/EasyARController.cs:237)
Here is my mtl file:
Kd 0.00 0.00 0.00
Ka 0.00 0.00 0.00
Tf 1.00 1.00 1.00
Ks 0.00 0.00 0.00
Has this failed because it can't find the .jpg or because it failed to read the jpg file. The jpeg is in the same StreamingAssets folder as the .obj and .mtl.
I have run through the guides several times but cannot seem to get this work. Any help much appreciated.