All the time the target image is lost the standard animation is triggered

0 votes
asked Jun 21, 2018 by alexandre (140 points)
I am creating a project using Unity3D.
In my project I have an initial animation that is standard and several other animations that are triggered by some action of the user, however all the time the image is lost the application executes the standard animation and not the one that was being executed at the moment the image was lost. Could someone give me a hint how to solve this?

1 Answer

0 votes
answered Jun 28, 2018 by albert52 (31,860 points)
I'm sorry I still don't quite understand your needs. Can you describe it more clearly?
commented Nov 15, 2018 by artowl (100 points)
I'm having the same issue. A model has several animations, a start animation that is going when the target is first found, then other animations afterwards. If the target is lost while one of the other animations is running it resets to the first animation when the target is found again rather than continuing with the animation that was happening when the target was lost.  Is there a way to insure that when a target is lost the model retains the animation that was happening at the time of loss rather than resetting to the first animation?
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