Multiple ImageTracker in different Unity scenes

0 votes
asked Aug 13, 2021 by molarapp (140 points)


I'm working with EasyAR 4.3 in combination with Unity 2019.4.28f using the Plugin. 

I created a main menu from which one can choose a specific scene -  each scene contains one ImageTracker and multiple ImageTargets. 

In the Unity Editor I can open each scene and can track my ImageTargets. However, after making an Android build, only the first created ImageTracker is able to track my ImageTargets - all other ImageTrackers of the other scenes don't work.

When making an iOS build, everything works fine - only the Android version doesn't want to work.

Can someone help me here?

Thanks in advance!

1 Answer

0 votes
answered Aug 14, 2021 by kenn (18,750 points)
Please read recent progress in this thread,

If you change every image file to the image in the first scene and the problems goes away, then it will be the same issue.

Don't forget to tell us the result.
commented Aug 14, 2021 by molarapp (140 points)
Hello Kenn,

I've changed all images to the original and working first scene and the problem remains the same.

All other scenes apart from the first scene aren't able to track the image.
commented Aug 15, 2021 by kenn (18,750 points)
Then I'm sorry but you have to follow the samples and documents.

The samples are doing exactly same thing as you do. Try launcher samples through AllSamplesLauncher.
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