Hi, we're trying to get the object tracking to work, currently without luck. We consistently get errors
Error: Error in opening material file: file:///cube/cube.mtl
Error: Error in opening OBJ file: file:///cube/cube.obj
Error: invalid trackable 42: cube
All the while the example hexagone works.
We saw several topics on the subject, but with no real answer other than a link to the documentation, which we carefully went through already.
By modifying the generated mtl with the texture and material name of the hexagone example, the hexagon example still is loaded. So the real issue seems to be the obj file. I've tried to have the same content structure... but still the import fails.
folder structure
StreamingAssets/cube/
> cube.mtl
> cube.obj
> cube.png
cube.mtl
newmtl cube:marqueur
Ns 10.0000
Ni 1.5000
d 1.0000
Tr 0.0000
Tf 1.0000 1.0000 1.0000
illum 4
Ka 0.5882 0.5882 0.5882
Kd 0.5882 0.5882 0.5882
Ks 0.0000 0.0000 0.0000
Ke 0.0000 0.0000 0.0000
map_Ka cube.png
map_Kd cube.png
cube.obj
# 3ds Max Wavefront OBJ Exporter v0.97b - (c)2007 guruware
# File Created: 11.09.2020 14:05:21
mtllib cube.mtl
#
# object cube
#
v -0.0300 -0.0000 0.0300
v -0.0300 0.0000 -0.0300
v 0.0300 0.0000 -0.0300
v 0.0300 -0.0000 0.0300
v -0.0300 0.0600 0.0300
v 0.0300 0.0600 0.0300
v 0.0300 0.0600 -0.0300
v -0.0300 0.0600 -0.0300
# 8 vertices
vn 0.0000 0.0000 -1.0000
vn 0.0000 -0.0000 1.0000
vn 0.0000 -1.0000 -0.0000
vn 1.0000 0.0000 -0.0000
vn 0.0000 1.0000 0.0000
vn -1.0000 0.0000 -0.0000
# 6 vertex normals
vt 0.3667 0.2914
vt 0.3667 0.0893
vt 0.6523 0.0893
vt 0.6523 0.2914
vt 0.3667 0.4934
vt 0.6523 0.4934
vt 0.6523 0.6955
vt 0.3667 0.6955
vt 0.9382 0.2914
vt 0.9382 0.4934
vt 0.6523 0.8976
vt 0.3667 0.8976
vt 0.0808 0.2914
vt 0.0808 0.4934
# 14 texture coords
s off
g cube
usemtl cube:marqueur
f 1/1/1 2/2/1 3/3/1
f 3/3/1 4/4/1 1/1/1
f 5/5/2 6/6/2 7/7/2
f 7/7/2 8/8/2 5/5/2
f 1/1/3 4/4/3 6/6/3
f 6/6/3 5/5/3 1/1/3
f 4/4/4 3/9/4 7/10/4
f 7/10/4 6/6/4 4/4/4
f 3/11/5 2/12/5 8/8/5
f 8/8/5 7/7/5 3/11/5
f 2/13/6 1/1/6 5/5/6
f 5/5/6 8/14/6 2/13/6
# 12 faces
Exports were done from 3DS Max. Any specific exporter version we need to use for it to work?
Any tool that can help us validate obj files. (They are correctly imported by Unity when in the assets)
FYI, yes I saw the documentation and all files are in UTF-8; so no need to simply repost the link.
Link to the files: https://enozone.box.com/s/yxcjcdpozosyc5hrbovh8ri4fc29zbxk