Invalid Signature Problem on using Cloud Recognition Services in Unity

0 votes
asked May 29, 2020 by bhaktimonsterar (120 points)
edited May 29, 2020 by bhaktimonsterar

Hi, I have been developing an AR app using EasyAR for a couple of months.
Now I am going to develop an AR Cloud app using EasyAR and its CRS to manage its cloud markers in mobile devices. But I encounter a problem that I cannot get the right signature when accessing its API. It always sends response status as "Invalid Signature" I already check the samples but it shows in Java, and I am not very good at it.
I wonder if anyone has already done using the CRS in unity before so that I can learn something from you to fix my code.
Here it is my code that I am using to accessing the CRS API:

Capture 0


I would be very thankful if you can help me to fix it. Thank you very much. 

Please log in or register to answer this question.

Welcome to EasyAR SDK Q&A, where you can ask questions and receive answers from other members of the community.