Hello,
I'm testing out the 3D Object recognition in the Unity samples. I have a textured 3D model that I have been able to recognize when I make a dedicated Windows 10 application as well as in the Unity Editor, but when I create an Android application with all of the same material it builds and runs, but does not recognize the 3D object. Does anyone have any suggestions?
I've tried 3 different Android devices and have adjusted the minimum supported from 4.1 to 6.0.
Running Unity 2017.2.0f3