Unity 2019.2.0f1 dont compile Arm64 Android

0 votes
asked Sep 8 by jorgeea (140 points)

Hi i try to upload my app to playstore in 64 bits arq, but the result is failed...

see 2 errors: 

Failed running C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\Jorge Eduardo\Desktop\ProyectoInteractivo\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\Jorge Eduardo\Desktop\ProyectoInteractivo\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.2.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory="C:/Users/Jorge Eduardo/Desktop/ProyectoInteractivo/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="C:/Users/Jorge Eduardo/Desktop/ProyectoInteractivo/Temp/StagingArea/Il2Cpp/il2cppOutput" 

stdout:

Building libil2cpp.so with AndroidToolChain

Output directory: C:\Users\Jorge Eduardo\Desktop\ProyectoInteractivo\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a

Cache directory: C:\Users\Jorge Eduardo\Desktop\ProyectoInteractivo\Library\il2cpp_android_arm64-v8a\il2cpp_cache

ObjectFiles: 153 of which compiled: 0

Total compilation time: 155 milliseconds.

il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\Jorge Eduardo\AppData\Local\Temp\tmp1FEE.tmp" -o "C:\Users\Jorge Eduardo\Desktop\ProyectoInteractivo\Library\il2cpp_android_arm64-v8a\il2cpp_cache\linkresult_9BA3D14D65A590BC9CE8166EFD89EB0E\libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\platforms\android-21\arch-arm64" -gcc-toolchain "C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\aarch64-linux-android-4.9\prebuilt\windows-x86_64" -target aarch64-none-linux-android -Wl,--wrap,sigaction -L "C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\arm64-v8a" -lgnustl_static -latomic -llog -rdynamic -fuse-ld=bfd.exe

C:/Users/Jorge Eduardo/Desktop/ProyectoInteractivo/Library/il2cpp_android_arm64-v8a/il2cpp_cache/13C39B8A7B5E828D4431622AA35E7790.o: In function `EngineNativeIOS_ezarRegisterLogFunc_m75428DC503B69CB0AE5FAC25A0CC181D2CEA0223':

C:\Users\Jorge Eduardo\Desktop\ProyectoInteractivo\Temp\StagingArea\Il2Cpp\il2cppOutput/EasyAR.Unity.cpp:26951: undefined reference to `ezarRegisterLogFunc'

the second: 

Exception: C:\Program Files\Unity\Hub\Editor\2019.2.0f1\Editor\Data\il2cpp/build/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:71)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:502)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:483)
UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:334)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:63)
UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <8277255796414cc8b8865316c1676de5>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <8277255796414cc8b8865316c1676de5>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <8277255796414cc8b8865316c1676de5>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr

1 Answer

0 votes
answered 3 days ago by rlmidiaalvs (630 points)
Hello Jorge,

What version of EasyAR do you use?
commented 3 days ago by jorgeea (140 points)
3.0.1 version.
commented 3 days ago by rlmidiaalvs (630 points)
Try deleting il2cpp_cache folder. Can you create another project (blank) and build it (64bits)? Check if Unity Preferences / ndk is  in correct folder.
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