Upload EasyAr3.0 to Google Play not succesfull even build using il2cpp 64bit

+2 votes
asked Aug 20, 2019 by esentralinfoar (190 points)

I have try to upload my AR apps using SDK3.0 to google play but google refuse to accept the APK or apps bundle. I have set the script to il2cpp 64bit.

Its there anybody succesfull uploding EasyAr3.0 to Google Play and have been approved?https://imgbbb.com/images/2019/08/21/Screenshot-2019-08-21-at-10.04.51-AM.png

4 Answers

0 votes
answered Aug 21, 2019 by ramuchilla (750 points)
did you build the apk with ARMV64 architecture (Like il2cpp 64 bit) ??
commented Aug 21, 2019 by esentralinfoar (190 points)
I have build using il2cpp 64 bit and package as APK and also add bundle, because monoscript does not support 64 bit APK.
commented Aug 21, 2019 by ramuchilla (750 points)
i will submit my app and tell you, what are the issues i'm getting
0 votes
answered Aug 21, 2019 by ramuchilla (750 points)
when are they refusing the application ???

is it before submit or after submit ??
commented Aug 21, 2019 by esentralinfoar (190 points)
Before submittion under release management, its show  https://imgbbb.com/images/2019/08/21/Screenshot-2019-08-21-at-10.04.51-AM.png
commented Aug 21, 2019 by ramuchilla (750 points)
i'm able to submit. my application is pending publication mode.

i think i.e warning only not an Error.

you can submit to the play store
commented Aug 21, 2019 by ramuchilla (750 points)
i'm not able to find complaint related text or warning in your screen shot
commented Aug 21, 2019 by hatim2018 (180 points)
What version of Unity, and Android SDK version also NDK version you are using, the error can be see here, I am not able to publish (stuck after click upload apk and review the apk/app bundle file) even the app was set to 64 bit il2cpp (apk and app bundle)

This is screenshot of error from Google:

1. https://imgbbb.com/images/2019/08/22/Screenshot-2019-08-22-at-9.06.04-AM.png

2. https://imgbbb.com/images/2019/08/22/Screenshot-2019-08-22-at-9.06.12-AM.png

3. https://imgbbb.com/images/2019/08/22/Screenshot-2019-08-22-at-9.10.07-AM.png
commented Aug 22, 2019 by juvelez (910 points)
Android Studio has a tool to analyze APKs, is pretty useful to profile the apps, if there are inside all of the libraries needed, to see size usage, view manifests, etc...
https://developer.android.com/studio/build/apk-analyzer
commented Aug 22, 2019 by hatim2018 (180 points)
i have manage to fix this issue . You may refer here, my app now can be updated to 64 bit.

https://stackoverflow.com/questions/57332053/unity-aab-not-compliant-with-the-google-play-64-bit-requirement

Hope this will help people out that which facing this issue.
0 votes
answered Aug 22, 2019 by ramuchilla (750 points)
My app was sucessfully uploded to the play store and published with Easy AR 3.1
commented Aug 27, 2019 by mixx85 (1,000 points)
how did you do it? Tell me, please
commented Aug 30, 2019 by ramuchilla (750 points)
Easy AR SDK 2.3.0 is not supports the ARMV64 architecture. so you can't upload the app which was made by the Easy AR 2.3.0 ( version 2).

you need to go for the Easy AR 3.1 version. in this we have ARMV 64 architecture support.

Unity Build Settings

Unity Version 2018.3.10 or above

make Script Back End : IL2CPP

select the boxes of ARMV7 , ARMV 64.

you should have download the Latest NDK

make the Android studio update(Upto to date)

make the apk and upload to the play store. u won't get any erros.
0 votes
answered Aug 23, 2019 by ramuchilla (750 points)

Easy AR SDK 2.3.0 is not supports the ARMV64 architecture. so you can't upload the app which was made by the Easy AR 2.3.0 ( version 2).

you need to go for the Easy AR 3.1 version. in this we have ARMV 64 architecture support.

Unity Build Settings 

Unity Version 2018.3.10 or above

make Script Back End : IL2CPP

select the boxes of ARMV7 , ARMV 64.

you should have download the Latest NDK 

make the Android studio update(Upto to date)

make the apk and upload to the play store. u won't get any erros.

commented Aug 28, 2019 by jiayin (540 points)
i'm using ndk 16b
commented Aug 29, 2019 by ramuchilla (750 points)
My NDK is android -ndk-r16b
commented Aug 30, 2019 by jiayin (540 points)
Hi, do you mind to help me check if my settings is correct?
https://imgbbb.com/image/cQmeD
https://imgbbb.com/image/cQCIO
commented Aug 30, 2019 by ramuchilla (750 points)
May i know your unity version ??

In My MAC My Settings Are

Auto Graphics API : Enabled ( tick mark )

Mulitithreaded Rednering : Enabled( make the tick mark)

Static Batching : Enabled.

LightMap Stream Enabled : true(tick mark)

please do give the valid package Name(Bundle name)
  example ; com.flipkart.flipkart

IMP :

    Scripting BackEnd :

    IL2CPP

ARMVr , ARMV64 enabled it.

Please do make valid and latest NDK version

are you able to build the apk??

or

do u have problem from play store ??
commented Sep 1, 2019 by jiayin (540 points)
Hi,

I'm using Unity 2019.2.1f1.
I can build the apk but Playstore rejects my app saying it's not 64-bit/unstable.
I'm using ndk r16b
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