Surface Tracking is not bounding Game-object to the Surface.Please provide guide to achieve it.

0 votes
asked Jul 17, 2019 by snapdar (390 points)
Hi ,

      We are using SDK 3.0 for Surface Tracking [SLAM] (using Sample scene "HelloAR_SurfaceTracking" ) , if we instantiate a game-object it is not  bounding to the surface. Please tell us how do we do it.

Thanks.

1 Answer

0 votes
answered Jul 18, 2019 by adenio (1,020 points)
Well ... I do not use SurfaceTracker, just ImageTracker, but I noticed that the instantiated objects need to be under (inside/bellow) the imageTracker, and then they stay on the surface ... did you try it?
commented Aug 22, 2019 by andria (120 points)
It doesnt work. I tried it. Anyone have the same problem?
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