How to change the target in 3D AR Tracking

+1 vote
asked Aug 7, 2017 by nileshlg2003 (180 points)


I tried following this tutorial, but it says rest is similar to image targets which in turn I couldnt find easier reference. 

Can somebody guide me to easy tutorial for How to change the 3D object to target? In my case I need to track an actual car. I have 3D model for it but I don't know how to replace the car model with default Hexagon model.

On a side node has anyone tried tracking an actual car? how does the 3D object tracking work? does it track the texture Image? or actual geometry of the 3D object?

1 Answer

0 votes
answered Sep 7, 2017 by SiauYau (450 points)
selected Oct 3, 2017 by nileshlg2003
Best answer

In case you are developing in native mode, check the Target Configuration session:

In case you are developing using Unity, refer to Unity Setting Up session:

What you need to do is:

1. place your 3D model files (OBJ with MTL and texture map) is the assets folder of your Unity project;

2. import your model from the assets folder to the Hierarchy/ObjectTarget in Unity; (where in the document, a cube model is showed)

3. change the rotation in Inspector of your model;

Welcome to EasyAR SDK Q&A, where you can ask questions and receive answers from other members of the community.