I tried to use EasyAR for Unity with a project that is using Lightweight Render Pipeline, but it didn't work.
When the LWRP is set on the Project Settings>Graphics>Scriptable Render Pipeline Settings and played,
EasyAR gives only black screen and the console is flooded with
OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command
So I can't use the LWRP.
It looks like the plugin is incompatible to the Scriptable Render Pipeline.
Are there any users experiencing this issue as well?